AE_Effect_Match_Name from Pixel Bender Kernels?
Hi,
I was using Pixel Bender to develop plugins until the recent discontinuation in CS6. I am working on porting my plugins into the After Effects SDK, but if possible, I would like for the native plugins to silently replace my pixel bender kernels, so that projects using the old plugins could load using the new ones.
Is there a way, perhaps by setting AE_Effect_Match_Name to a specific value, for After Effects to see both the pixel bender kernel and the native plugin as the same plugin?
Thanks,
Andrew