AE Plugin aborts render on out of memory
Hi everyone.
I am somewhere between what shachar carmi calls 'a noob' and a 'semi-pro' in this thread: https://forums.adobe.com/thread/1374898
I've developed a plugin on my own, as my first attempt in C++ and my first attempt in AE plugin development. (I did code a lot before, but more in JS, VB, PHP, ..)
The plugin works well and is distributed since few weeks but now i'm getting a feedback from a user who says it abort when rendering if AE is out of memory.
I read a lot of documentations and it's written so many times in AE SDK pdf to use their memory suites, but apparently I did it wrong.
Since it's my first time developing i'm a bit clueless on what can cause this bug, and even more on how to fix it.
Another problem is people are already using it and i don't want this bug to take a long time to fix.
So i'm wondering two things:
- Where to start to figure out why my plugin is not reacting well when AE is out of memory
- Do you know any (or are you) consultants that could help me understand and fix this
Thanks !
Respect,
Gabriel