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Participant
Sep 25, 2024 5:21 PM UTC
Question

Angle to Position Properties

Good evening Community, 

 

I created an Earth with VC Orb. To make clouds more "realistic" and to get total controll of the cloud-behavior, I created some Clouds by using VC Orb with Turbulent Noise and Turbulent Displace. 

 

Optically I have to tewak here and there, but there's a huge problem with the cloud layer itself. While I use 3 static versions of clouds that I simply link to the earth rotation, I have a rotation issue with the Turbulent Noise Layer. When I rotate it by X-Position in VC Orb, there's an ugly scar at 180°, because there is no seamless border to the left and the right. 

 

So my Idea was: I link the Earths X-Rotation to the Turbulent Displaces displacement value. But how? I understand, that I have to convert the angles degrees to position values. But how can I do that? 

I want the Turbulent Noise Clouds to move exact in the speed of the earth rotation. As I would simply link the X-position of the cloud to the X-position of the earth model. 

 

Hoping for good input 🙂

 

Thanx, BW

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3 replies

Participant
Sep 25, 2024 8:56 PM UTC

The "simple" Idea was to move the turbulent displacement thside the cloud orb instead of rotating the whole could-orb.

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Community Expert
Sep 25, 2024 6:21 PM UTC

Can you simplify this by just animating a turbulent displacement for the length of the animation without the need to linking?

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Participant
Sep 25, 2024 8:18 PM UTC

The thing is: I need the Earth Comp very often with different rotations, speeds, focusses on countries & so on. So it would be less work for future projects to have it kinda linked... I guess. 
I read from your answer that converting angle tp position is not an easy job to do?

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