Angle to Position Properties
Good evening Community,
I created an Earth with VC Orb. To make clouds more "realistic" and to get total controll of the cloud-behavior, I created some Clouds by using VC Orb with Turbulent Noise and Turbulent Displace.
Optically I have to tewak here and there, but there's a huge problem with the cloud layer itself. While I use 3 static versions of clouds that I simply link to the earth rotation, I have a rotation issue with the Turbulent Noise Layer. When I rotate it by X-Position in VC Orb, there's an ugly scar at 180°, because there is no seamless border to the left and the right.
So my Idea was: I link the Earths X-Rotation to the Turbulent Displaces displacement value. But how? I understand, that I have to convert the angles degrees to position values. But how can I do that?
I want the Turbulent Noise Clouds to move exact in the speed of the earth rotation. As I would simply link the X-position of the cloud to the X-position of the earth model.
Hoping for good input 🙂
Thanx, BW
