Any tools for doing quaternion stuff?
Hi,
I'm wondering if there are any tools out there for AE that would help me modify the rotations/orientaions of a tracked camera the "correct" way by...
- converting the euler rotations to quaternions
- performing any moddifications/offsets etc
- converting the quaternions back to euler
I've noticed that any time you touch euler rotations with any kind of modification the accuracy falls apart. for example, if I take a tracked camera's orientation and use an expression to reverse the orientations (*-1) you will not get the correct reverse motion. My understanding is that one need to use quaternions for this. Does anyone know of any tools that allow for this?
