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Participant
June 9, 2015
Answered

Apple's Metal 8x faster Rendering?

  • June 9, 2015
  • 5 replies
  • 16576 views

Apple says their new METAL API will offer up to 8x faster rendering in Adobe After Effects when their next Mac OS launches. Is it true that we will see 8x faster render times during output of our After Effects sequences? I thought After Effects used the CPU to render. How does this work now with Metal?

    This topic has been closed for replies.
    Correct answer Todd_Kopriva

    What was shown at WWDC is the result of some early experimentation with Metal to accelerate a few effects. We are investigating the best ways to use GPU acceleration, and this is one avenue of investigation.

    Don't expect this to appear in the next publicly available version of After Effects.

    5 replies

    Participant
    June 21, 2016

    According to: https://www.adobe.com/products/premiere/features.html

    Finally, in the 20 June 2016 update (Premiere 2015.3) Adobe starts to support Apple Metal.

    I guess that's the case for AE too, and will lead to greater support in the future.

    Szalam
    Community Expert
    Community Expert
    June 21, 2016

    Yes, AE uses OpenCL and Metal on Mac to accelerate some effects in the version released today.

    Participating Frequently
    October 5, 2015
    Participant
    June 16, 2015

    "Apple says their new METAL API will offer up to 8x faster rendering in Adobe After Effects when their next Mac OS launches. Is it true that we will see 8x faster render times during output of our After Effects sequences? I thought After Effects used the CPU to render. How does this work now with Metal?"


    Actually its not ALL about the OS... it's about Adobe re-coding some stuff to let After Effects use the GPU on your machine instead of only using the CPU.

    CPU power havent improved as fast as GPU in the last few years that's why its important now...

    Have you tried Final Cut before? You can basically edit a 4k video with 20 + effects on it and still be able to scrub on your timeline in realtime (good luck scrubbing your 1920x1080 video with no effects in after effects......) (How many effects can FCPX playback on RED 4K media without frame dropping? - YouTube)

    I might be wrong but that's what I understood from all of this!


    And sorry for my english.



    "Pardon the sarcasm, but to believe that just installing a new operating system would accelerate a program is slightly naive"


    ... :T


    Participating Frequently
    October 1, 2015

    Exactly...performance is becoming an issue with Adobe's chosen development,

    ultrastatic
    Participating Frequently
    June 9, 2015

    It's probably 8 times faster for some obscure old filter that nobody uses, 3 times faster for filters that are already very fast like Fast Blur so it's done in 0.03 sec instead of 0.1 sec, and just a bit faster for the useful stuff IF developers choose to do a total rewrite.

    Sorry for the sarcasm, but the last time we had these incredible performance increases we got a faster Cartoon filter that hardly gets used.

    Known Participant
    June 9, 2015

    True ultrastatic.... but Apple specifically mentioned After Effects during their conference. They could have just made some general, non-specific claim but it sounds like Adobe is working with Apple on having the Creative Cloud suite run on Metal.

    Todd_Kopriva
    Todd_KoprivaCorrect answer
    Inspiring
    June 9, 2015

    What was shown at WWDC is the result of some early experimentation with Metal to accelerate a few effects. We are investigating the best ways to use GPU acceleration, and this is one avenue of investigation.

    Don't expect this to appear in the next publicly available version of After Effects.

    Community Expert
    June 9, 2015

    I would have to understand Metal to answer that and I don't and I also don't expect that feature to be fully implemented in the next release of AE because AE CS15 will be released months before then next OS X is made available to the public.

    Participant
    June 9, 2015

    Thanks Rick. Wondering if anyone can shed some light on this. It sounds amazing if true that Metal means up to 8x faster render times on the Mac.

    Mylenium
    Legend
    June 9, 2015

    ...and tomorrow NASA will launch their manned mission to Mars.... Pardon the sarcasm, but to believe that just installing a new operating system would accelerate a program is slightly naive. AE would still have to have all of its code to be rewritten to actually use the new APIs and even then the old rule of all specific acceleration applies: There's only so much you can do because you can't defeat the math of the underlying algorithms or the physical limitations of some computing stuff. Yes, some features will burn like crazy, but others not. That's no different than what you already get with existing OpenGL/ OpenCL/ CUDA implementations. You will have to see how it turns out, but personally I'm already seeing another debacle looming with cross-platform apps and two development branches based on different acceleration APIs on Windows and Mac.

    Mylenium