Thanks for posting back, this helps a lot.
The project described is actually reasonably complicated, in the scheme of things. Lighting and shadows adds hugely to render times in After Effects, especially when there are multiple lights. The Particle World plugin can be a real render hog, as well.
GPU-based effects like Optical Flares and Element 3D can cause efficiency issues in the render pipeline occasionally, because CPU based effects on the same layer may have to "wait" for the GPU component of the render to be buffered before processing.
I'd suggest the the render times you're seeing are not unrealistic, given your description. So what can you do to improve render times?
As has been mentioned in posts above, the very best way to improve render times is to learn ways that simplify or reduce the render load. Identify shadow renders that could be done with a simple drop shadow plugin or dark solid, rather than a true 3D rendered shadow. Apply non-animated effects like blurs and colour correction to still graphics in Photoshop, rather than rendering on every frame in After Effects. Pre-render components of your composition if possible. Etc etc.
But, on a purely hardware level, I'd say your priorities are, in order of importance:
1 - CPU - get the fastest CPU you can afford.
2 - More RAM. Get 64Gb of RAM
3 - GPU - get the best GPU you can afford. Check its features are of value to both After Effects, and to Element 3D.