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Participant
September 8, 2026
Answered

Bringing MOGRT's back into After Effects After being used in Premiere Pro / Alternate Workflow options

  • September 8, 2026
  • 8 replies
  • 56 views

Due to a workflow in place, my motion team and I create MOGRT's and provide them to our editing team for subbing. It’s usually a simple glow on text etc. This is good for temporary approval, but afterwards my motion team need to recreate these subs in AE for collect purposes. This is quite a time consuming process of scrubbing through the subtitles made on the edits, and recreating the style as words animate on for example, on our end. Is there any workaround anyone might know, to perhaps bring in MOGRT's from a premiere sequence, after they've been used in an edit as subs, back into After Effects. Equally a potential way to improve the situation would be to at least see some sort of marker or keyframe when importing back into After Effects, after the MOGRT’s been used by our edit team - So my Motion team can hop directly to each keyframe/marker, instead of scrubbing through.

It’s a tricky topic as research on my end seems to not be very specific about bringing MOGRT’s that have been subbed/changed in Premiere, back into After Effects. Seems as though importing a sequence of just the subbed/changed MOGRT’s doesn't read with After Effects - It responds with the “not a recognised file type” when importing a premiere sequence with just the subbed MOGRT’s laid on the track.

Aware it’s a more niche way to use MOGRT’s. Any help would be greatly appreciated. Happy to consider plugin’s that may help this workflow in place.

 

 

Correct answer Kevin-Monahan

Hi there,

Thanks for the detailed explanation. I can see why this would save your motion team a lot of time.

MOGRTs aren't currently designed as a round-trip workflow. Changes made to an After Effects MOGRT in Premiere, such as text and other exposed properties, aren't written back into the original After Effects composition. Importing the Premiere sequence into After Effects, therefore, won't recreate those customized MOGRT instances as editable AE compositions.

Your idea of passing the customized text/timing information back to After Effects, or at least providing markers or other usable timing data, sounds like a useful workflow improvement.

Would you like me to move this post to the After Effects Feature Requests forum so the team can consider it and other users can vote on it?

Thanks,
Kevin

8 replies

ShiveringCactus
Community Expert
Community Expert
September 9, 2026

So, are the editors altering text in a mograph, or are they editing captions (text layer) on a pp timeline?

If it’s the latter, you can export all the timings as a CSV and import these into AE.  I made a video a little while back showing how:

AE Captions as Fast as CapCut (No Plugins)
https://youtu.be/DmT2Bxlm2ng

Participant
September 9, 2026

Hello, the editors are using captions to alter text. We can grab the words using CSV as you mentioned, but the larger problem is that the words on the MOGRT animate, like single words popping on screen one after another in a statement, for example.

On the motion team’s side, that’s where we are taking a while to scrub through and find the frame a word pops on. I’m trying to see if there might be a way I’m missing whereby you can grab that information and transfer it across when opening in After Effects, after text has been added.

Unfortunately that kind of data can’t be transferred across from the sounds of it, so a keyframe or marker system would at least allow the Motion team to jump to each instance marked. Hope that helps explain further.

ShiveringCactus
Community Expert
Community Expert
September 9, 2026

Does the CSV not contain in and out points?  In the full video, I demonstrate that you can add animators that trigger from these.  In essence you have to recreate the mogrt,  but once done once, it will work for the next video.

Roland Kahlenberg
Legend
September 9, 2026

You’re using MoGRTs correctly; as it was designed for. The issue is Premiere is your finishing app and that is where you should be performing your Collection Task - not in AE. Is there a really good reason why you’re not doing this?

Very Advanced After Effects Training | Adaptive & Responsive Toolkits | Intelligent Design Assets (IDAs) | MoGraph Design System DEV
Participant
September 9, 2026

Hi Roland. Yes aware the concept of MOGRT’s is really designed as more of a one-way system, prepping a style that can be modified with some properties for editorial use in Premiere. Works quite nicely when that’s the finishing application as mentioned.

The motion team build this in AE after the fact, with matching text and animation etc, mainly as the collects provided are formatted with localisation in mind. Ideally one would only need to amend the Motion work on the collect and apply it to AV for any territory. Hope that clears things up.

Roland Kahlenberg
Legend
September 10, 2026

The entire workflow is off. And even after going through the trouble, for different language versions, it is safe to assume the set up will change again. There’s also double work being done if I understand correctly - there’s text being animated in Premiere and then again in AE. 

I will look at crafting really intelligent MoGRTs or what I call Autonomous Design Assets that are able to perform adjustments dynamically - they will still require human input if specific words have to be highlighted differently but the plan should be to build smart on the AE end and then send it out to Premiere as an Autonomous MoGRT that’s able to perform its requirements while following motion and layout guardrails and brand guides.

I’d need to see a lot more and get a lot more information to provide a viable solution. There’s obviously a much better. 

Very Advanced After Effects Training | Adaptive & Responsive Toolkits | Intelligent Design Assets (IDAs) | MoGraph Design System DEV
Kevin-MonahanCommunity ManagerCorrect answer
Community Manager
September 8, 2026

Hi there,

Thanks for the detailed explanation. I can see why this would save your motion team a lot of time.

MOGRTs aren't currently designed as a round-trip workflow. Changes made to an After Effects MOGRT in Premiere, such as text and other exposed properties, aren't written back into the original After Effects composition. Importing the Premiere sequence into After Effects, therefore, won't recreate those customized MOGRT instances as editable AE compositions.

Your idea of passing the customized text/timing information back to After Effects, or at least providing markers or other usable timing data, sounds like a useful workflow improvement.

Would you like me to move this post to the After Effects Feature Requests forum so the team can consider it and other users can vote on it?

Thanks,
Kevin

Participant
September 9, 2026

Hi Kevin,

 

Thanks for getting back to me on this. Yes unfortunately a unique situation we find ourselves in, especially with MOGRTs.

I think the timing information/data workflow improvement could be very helpful, such as text changes being identified as keyframes along the imported file/markers being plotted throughout the media. I could see that being an option to enable when importing into AE for example. Thank you, please do pass this onto the feature requests forum. I reckon a great deal of people could find uses for this, between Premiere-to-After Effects workflows especially. Would love to be kept in the loop on if this goes anywhere.

Appreciate your help!