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TimSx
Inspiring
January 28, 2018
Answered

brush effect without linear wipe

  • January 28, 2018
  • 1 reply
  • 1213 views

I've got a problem with coming up with a suitable solution for animating brush strokes.

There is a ton of tutorials on how to do it, but they just us a brush stroke image and than apply linear wipe or animate a mask.. But that just look terrible.

Take this guy for example: Adobe After Effects - Brush Stroke - Tutorial - YouTube

See that hard edge at the start of the stroke? Even if feather is used, that is still gonna look pretty bad.

I am looking for a way to create an actual animation of a stroke. The last thing I want is to place a camera, use a backlight and start drawing myself 😃

This topic has been closed for replies.
Correct answer Rick Gerard

Your obsessions are your own hobby. Why would any 3D artist even bother to create tutorials when this more or less is a strict case of an "as needed" basis and there's no single technique involved? Oil paints might require elaborate viscous fluid simulations, aquarells 2D fluid sims applied as textures and crayons, felt pens, guache colors anything inbetween plus a ton of other things. And all of that would require tons of experience and computing power which usually eludes hobbyists. That is to say: What you are looking for - a universal one-click setup to simulate all kinds of paint media - simply doesn't exist. This is soem serious stuff and you can only get so much out of any one technique. It might be more useful to refine your current workflows than wasting time with looking for something that doesn't exist. It's not impossible to create something belkievable in AE, it will just take a whole lot more work than following a simplistic YouTube tutorial.

Mylenium


Here's how I have done it a bunch of so it looks like a brush stroke.

Create a small comp a little larger than your brush and call it Brush Tip, fill it with a solid, add a solid, apply fractal noise to the solid and adjust it so the pattern resembles the pattern you want and animate a loop cycle. Pre-compose the fractal noise layer. Add another solid and use the fractal noise layer as a luma track matte so you have varying transparency. On top of that create another solid, add a mask and feather one edge so you have a solid edge on the left side of your comp and animated brush texture on the other. The comp should look something like this:

There are a million ways to create this kind of animated texture, you just need to keep the left edge opaque.

Add the Brush Tip comp your original comp, copy the path of your brush stroke, set a position keyframe for the brush tip and paste. The brush tip will now follow the path of your brush stroke. Align the orientation to the path and adjust the timing of the position keyframes to match the speed of the paint stroke, pre-compose the pair and then use that as a track matte to reveal the layer.

If you have no idea what I'm talking about then you'll need to do some study. There are plenty of tutorials on animating fractal noise. There are plenty of them on attaching an arrowhead to an animated line. You will just have to combine techniques and make sure you vet your trainers. Make sure they know what they are talking about. More than 50% of the tutorials you find by just searching google are by amateurs and they are pretty lousy and promote dead-end ideas and impractical and inefficient workflows.

1 reply

Mylenium
Legend
January 28, 2018

There is no plug-in or simple technique that would do that. Even Photoshop has no way to simulate a "real" brush stroke, how it flows and penetrates the substrate - and that's for a static representation of the final result, not the actual paint operation. All it does is modulate some things using pseudo-physics and templateized brush tips. If you really were to obsess about it, you'd have to move on to complex particle simulation and other stuff way beyond AE.

Mylenium

TimSx
TimSxAuthor
Inspiring
January 28, 2018

Funny how there is not single tutorial on this effect. Not in the scope of 3d applications.

Mylenium
Legend
January 28, 2018

Your obsessions are your own hobby. Why would any 3D artist even bother to create tutorials when this more or less is a strict case of an "as needed" basis and there's no single technique involved? Oil paints might require elaborate viscous fluid simulations, aquarells 2D fluid sims applied as textures and crayons, felt pens, guache colors anything inbetween plus a ton of other things. And all of that would require tons of experience and computing power which usually eludes hobbyists. That is to say: What you are looking for - a universal one-click setup to simulate all kinds of paint media - simply doesn't exist. This is soem serious stuff and you can only get so much out of any one technique. It might be more useful to refine your current workflows than wasting time with looking for something that doesn't exist. It's not impossible to create something belkievable in AE, it will just take a whole lot more work than following a simplistic YouTube tutorial.

Mylenium