Camera linked to a null => null's scale gets inverted?
Hi guys,
I'm struggling with something probably normal, but that I can't understand.
I have this very basic 3D scene with a camera, that I've linked to a null object.
For some reason, the null's scale unit gets "inverted". Let's say my null's scale is at 100%. If I want to zoom in my scene thanks to this null, I actually need to reduce its scale... The more I get close to 0%, the more it zooms. As soon as I go beyond 100%, it unzooms.
Basically, the complete opposite of what I would expect, and what normally happens.
Do you have any idea why, and how to fix this? It's not the first time I'm linking a camera to a null, but I've never faced this problem before.
Thanks a lot in advance!