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Participant
October 1, 2021
Question

camera values are inverted

  • October 1, 2021
  • 3 replies
  • 711 views

i parented my camera to a null object, and whenever i move the null object its only moving the camera and the values are inverted, up is down, down is up etc..

please i need serious help. i tried to reinstall and nothing changed 

im on windows

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3 replies

P.M.B
Legend
October 2, 2021

My first guess is also that there's a negative scale value on the null.   Also you said you cannot post a screenshot because you "have to mess wih the settings"?    Well you HAVE to mess with the setting to trouble shoot and fix the problem don;t you?   If something is wrong/broken and it's tied into a bunch of other stuff ,  you just have to carefully take it apart and put it back together.  That's how it goes.   And i cannot understand what setting you could possible mess up by providing screen shots?  

~Gutterfish
Community Expert
October 1, 2021

Open up multiple views and look at the relationship between the Camera and the Null in 3D space. Select the problem layers and presss the U key twice to reveal all modified properties. My first guess is that the camera has a Z value higher than the null or the null has been scaled. 

Participant
October 1, 2021

dosent work 

Mylenium
Legend
October 1, 2021

Doesn't really make sense unless you messed with the orientation settings. Impossible to tell without more specific info/ a screenshot.

 

Mylenium

Participant
October 1, 2021

yeah i'm so sorry 

i can't really screenshot it because we have to mess with the settings to see the problem 

 

i parent a 50mm camera to a null, so i can control the 3D layers with the null, but when i move the null (for exemple on the X axis) it will move on the opposite direction wich is not normal, i had many projects who worked fine before and now it doesn't work anymore, i'm really lost...

ShiveringCactus
Community Expert
Community Expert
October 2, 2021

Are you using a 2 node camera?  Is the point of interest updating when you move the null object?

Do you have the camera's Z position a negative or a positive value from the null?  Is your view set to camera when you're animating the null?