Can I pass results from ' toCompVec ' expression to a parent comp?
Trying to work this out in my head how it would be possible. I assume if it were possible it would be via Essential Graphics, but can't decipher what property needs to be "essential".
My end goal is to get a fully built Cube precomp (CYAN Label in GIF) into a comp with a camera (Brown Label), which will have many other cubes. Need the sides for each cube to react/disappear via toCompVec expression.
Seems as right now, I can only get the toCompVec to work in the comp that has the cube-faces (CYAN Label). Can I pass this data into another comp (Brown Label)? Collapse transform doesn't work, obviously, but thought it would be possible when I initially conceptualized this in my head.

