Can't play realtime in 32bit mode.
I have been working in ACES in AE for 5 years now.
The workflow now is pretty easy so congratulations to the team.
One thing that bothers me.
I have a 7950X 128GB RAM RTX4090.
I can play 4k, 6k, 8k comps in realtime when in 8 and 16 bit mode, but when I switch to 32bit mode, most of the time the playback can't reach 25fps when in 4k comp, have to drop to half resolution, sometimes lower.
Is there any reason for this?
I mean the project is calculated in 32bit so it takes more processing - but once it's calculated what's stopping it from playing realtime?
32bit takes more RAM, but once it's cached and entirely in RAM it shouldn't interfere with realtime playback.
It's not like the image is being sent to the monitor in 32bits as there is no standard like that - the rendered frames are still sent in 10bit no matter if the project is calculating in 16bit or 32bit - so why the drop in performance?
Also it seems the performance is slower the bigger the preview is:
- playing at 50% comp viewer zoom is smoother than in 100%
- playing at 100% zoom on a large comp viewer window is slower than 100% on a small comp viewer window (in this case a smaller part of the frame is visible.)
Why does the number of pixels on the screen that the comp view takes influence the performance?
Every other software, including file sequence players like DJV shows no such behaviour. If it is able to playback the sequence in realtime in 50% zoom, it will playback realtime in 100%, 200%, and 800% if I want.
