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Participant
February 9, 2024
Answered

Cant get the Skeleton to AE with Local Windows Debugging

  • February 9, 2024
  • 1 reply
  • 474 views

I cant get the Skeleton to even test properly.

No new code written , open it up and try to do the Local windows debugging - and even then i get some error - "There were build errors ".

This is not even at any scripting level - this is just trying to get the simple basic setup for testing and debugging. When i use the Local Windows Debugging ( macros are fine ), running all as admin, but nothing goes in the plug-ins folder and After Effects opens without the Skeleton plugin. I get an error - C22220 "the following message is treated as an error ".  Getting really ticked off. This is all before even starting to write code and just testing with the Skeleton solution.

 

Any ideas how I can get this mess to work?

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Correct answer James Whiffin

Hi Lautebos

Try turning off "Treat warnings as errors" in your compiler to get things going.

1 reply

James Whiffin
James WhiffinCorrect answer
Legend
February 10, 2024

Hi Lautebos

Try turning off "Treat warnings as errors" in your compiler to get things going.

LautebosAuthor
Participant
February 10, 2024

Thank you , that does the trick:)