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Participant
March 15, 2024
Answered

Changing comp duration with protected region

  • March 15, 2024
  • 1 reply
  • 427 views

Hi! 

I'm creating a project and faced a problem I don't know how to solve or whether it's possible to solve at all.

Let it say for simplicity I have a rectangle scaling up in the beginning and down in the end of the comp and Fractal Noise on background with animated evolution through the whole comp length. So I have both In-Out and continuous types of animation together.

I want to be able to change comp duration by creating protected regions - intro and outro, where my scale keyframes of rectangle are. 

The problem is when I change Comp duration with Intro and Outro markers it works fine for rectangle but it changes fractal noise in time making it faster or slower. 

 

Is there any way to lock continuous animation from time remap making it just to trim according to Intro and Outro markers while still having ability to change the whole comp duration with markers? 

Or maybe there is some other option to be able to control comp duration with both In-Out an continuous types of animation together?

 

This topic has been closed for replies.
Correct answer ShiveringCactus

The only way I can think of is to make the evolution an essential graphic property, you can then add a keyframes or a time expression when you add the protected comp to your other comp.

I feel like there might be a better way, but I've just tried out a few options and that's the only one that worked for me.

1 reply

ShiveringCactus
Community Expert
ShiveringCactusCommunity ExpertCorrect answer
Community Expert
March 15, 2024

The only way I can think of is to make the evolution an essential graphic property, you can then add a keyframes or a time expression when you add the protected comp to your other comp.

I feel like there might be a better way, but I've just tried out a few options and that's the only one that worked for me.

Participant
March 16, 2024

Thank's for your reply! 

Wow! I never knew essential graphic can be used this way! In common it allows to push layer properties outside of it's comp making possible to control them without touching the comp itself.
This makes possible to separate In-Out an continuous types of animation and control comp duration with protected regions as the comp stays unchangeable within protected region.
So nice technique and it works for my situation pretty fine.

Thank's a lot! Best luck!