Confused by AE 16-bit RGB colors values
Hi Everybody,
I'm writing a Mac AE plugin, and I'm trying to convert a 16-bit EffectWorld into an image that can be used by the Mac OS APIs. While doing this, I noticed a peculiar thing about 16-bit EffectWorlds: The RGB components of each pixel color range in value from 0-32768, rather than 0-65535 like I was expecting. They behave more like 15-bit colors rather than 16-bit.
For example, solid red is represented by these color components:
• Red = 32768
• Green = 0
• Blue = 0
Does anyone know why this is? It just seems like an odd choice, and it gives AE fewer colors to work with.
