Content-aware fill issues when anything passes in front of the mask
I've been using content-aware fill to great effect lately, especially in combination with a PS reference frame. However, anytime a person or object passes in front of the mask, it grabs details from those passing pixels and incorporates them into the fill layer. So the patch looks perfect right up until the person passes, at which point their clothing warps into the background patch. Any tips for how to avoid this?
I'm masking out the object I want removed from the background (subtract mask) and then masking back in the objects passing in front of it (add mask) so that I have a perfect transparent mask around only the section I want to cover up. One trick I tried was to temporarily switch that second mask, the passing object, into a subtract mask as well. That way all of those pixels are gone too, and the software only has the background pixels to look at for context. This worked okay a couple times, but it makes the transparency so large that the resulting generated fill layer isn't very good.
I know I could make a second reference frame after the object passes, but (a) the fill needs to be identical to the fill beforehand, not a new generated fill; and (b) I still think the passing object would bleed into the fill layer in the frames around the passing moment.
Any advice is greatly appreciated!
