Continuos rasterization doesn't work with puppet warp when scaling
I saw a post similar to this one, but it was from 2018, and I just wanna check if anyone has any quick fixes to the problem.
The problem is fairly simple;
I have a super simple animation of a man moving his fingers. I've used puppet warp to do this. I want to zoom in on the animation to highlight the details of the illustration, but the puppetwarp doesn't follow the zoom, so it leads to the fingers not moving. The problem only occurs when I have continiuos rasterization turned on, so the only reasonable solution as of now is to animate it in a much bigger format, so that I don't have to have CR on, but there has to be a better way?
I've tried to parent the animation to a null and zoom that way, and I've tried to precomp and scale the precomp. Nothing works.
In the post I saw from 2018 there was this super long workflow to fix the problem, and I need to know if there is a better way.
