Convert Real World Units Into the Pixel Units Used By the After Effects Camera
I have the exact position of the camera in the world. I'm bassicly getting the distance in meters for every fram from an arbitrary 0,0,0 in the world and I want to use this data in after effect along with the 3D camera to be able to place some text in the video.
What I can't figure out is how the real world units I have relate to the pixel units that AE uses. Also what do the units mean exactly because I've noticed that my y value goes down as the camera go up. Is it the translation of the origin to the camera?
If you're wondering how I'm getting the data its video game footage and I'm getting it the data directly from the game engine.
