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Participant
February 20, 2022
Question

Create a VR Master - 6 camera 360 rig workflow in AE

  • February 20, 2022
  • 1 reply
  • 430 views

Okay, maybe I am missing something here in the VR workflow but I CANNOT find the answer.  I have a 6 camera rig for 360. 6 angles of footage.

So I go to "create VR environment" I create a master VR. Switch to customer camera view 1.  Now how do I apply my 6 camera angles to top, bottom, front, back, left, and right?

 

And while I am at it the next flow would be to adjust the stitching.  How do I do that?  Just anticipating the next step.

 

Thanks.

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1 reply

ShiveringCactus
Community Expert
Community Expert
February 20, 2022

If I understand correctly, you've already set up your comps independently and want to use AE's VR to stitch them together?

 

I think the best approach is to create an VR environment without using one of your existing comps.  Then create  VR from Current Composition.  In the project panel, expand the VR Master output folder and you'll see all the precomps for each face of the cube.

The comp VR Master (VR Output) contains a precomp VR Conversion with the effect VR Converter on it.  You'll see VR Comversion is actually the comp VR Master (Combined) which is a 3K comp at 3:2 ratio.  What I'd do if I were you is take each of your comps and replace each of the precomps in VR Master (Combined)  then back in VR Master (VR Output) you'll see them all stitched together.

 

Participant
February 20, 2022

Well I did see that this was an option and I've played with doing it this way.  It just seemed that this was a lot of extra backend work for a workflow that cannot be that uncommon. When you do it this way there is also A LOT of extra work to align the stitching. Also, using this work flow, you cannot refresh the VR master or it resets to the original blank composition.  My thinking is that there had to be a step I was missing somewhere that placed or assigned the footage.  In the original version of skybox, you could do just that.

 

Thank you for the reply.

ShiveringCactus
Community Expert
Community Expert
February 20, 2022

I tend to work by first designing my encironment in a regular HD comp, then create a VR master and copy the contents of my 2D comp into that.  I know I could skip the first step and start with the VR master, but generally I've already got something made when it occurs to me to make it VR.