Cross-Platform Compiling (Windows -> Mac)
Hi gang;
I use Visual Studio 2012 Express on Windows 7. I have a couple plugins I have developed & compiled and would like to get them ported to Mac as well.
I would have thought to do so, I just download Visual Studio on the Mac, copy the project over, and hit compile.
However, after reading this thread: What do I need to do to convert a plugin developed in Windows to be Mac-compatible?
It appears that's not the case. It seems I need to install XCode (which I know nothing about).
So is the procedure the following:
1 - download and install Xcode 10
2 - copy over my Windows VS 2012 project
3 - open it on Xcode
4 - set proper environment flags (ie. NDEBUG, MT/d, etc - although I have no idea where I'll find these in Xcode)
5 - compile
Is this along the right lines? Why can't I use Visual Studio for Mac?
Any suggestions / tips from those that have gone through this?
Thanks,
-Richard
