Dealing with Frame Rate Challenges in a Motion Design Pipeline
Hey everyone!
Just wanted to share a bit about a recent motion design project I worked on, specifically my experience with frame rates. I received the initial footage in 23.976 fps and then did a few things with this footage:
Tracked a phone replacement shot
3D camera tracking
Various other tracking shots
After that, I sent off a version to a sound designer, and the sound design came back mapped to the 23.976 fps footage. Later, I received a graded version of the film, but it was sent back at 25 fps. This created a lot of issues: all my tracking work was off, the sound was out of sync, and I had to retime the in and out points of my graphics. To fix it, I changed my After Effects comp to 25 fps and retimed everything. To save some time, I exported the heavy shots and used Topaz AI to convert them to 25 fps.
Then, further down the line, I received an edit back for reversioning purposes, and it was at 23.976 fps again—someone had used the 25 fps graded file but exported it at 23.976. This meant everything was out of sync once more.
This frame rate issue turned out to be a major time sink for me on this project.
I guess my question is, should I have handled this differently? For example, should I have asked the grader to send me a 23.976 fps version instead?
If any motion designers have experience working in large project pipelines and know the best way to manage these kinds of frame rate issues, I'd love to hear your advice so I can streamline things in the future.
Thanks.
