Depth of field
I am trying to animate a person walking in a hallway scene and use dof to blur the far hallway. Dof blurs a section of this hallway. I need to have a more significant part of the hallway not blurred. Once I fixed it the floor was blurred but the roof above it isn't. I need a way to make the focus distance bigger not just move it. Here are some pictures of what I mean. I'm using an element layer along with a camera and a null. As you can see in the photos it blurs up close as well. Any ideas?


