Directional blur controlled by null?
Hello! Is there a directional blur that can be controlled with a null? E.g. I have a background plate and a null tracked from the camera motions of the plate. I then have a cel animated layer to which I would like to "copy" the same amount and direction of blur from the bg plate.
If the elements were 3d it would be easy to render a motion vector pass and use e.g. RSMB, but how would something similar be done in this case?
Thanks in advance!