Distortion effects in 3D space?
Is it possible to apply basic distortion effects such as ripple and displacement in 3D space?
I'm attempting to create some animation with a painting that features a water surface receding into the distance. I want to apply some basic wave type animation to the water.
There seems to be a Catch 22 -- if I make an adjustment layer 3D then apply effects, the effects are still created in 2D space. If I precomp the adjustment layer so the effects are applied upstream from it being made a 3D layer, it's no longer an adjustment layer...
I simply want my distortion effects to have some perspective and foreshortening, not be in the 2D space of the camera plane.
Is there actually a way to achieve something like this and if so how?
