Duik Angela using control sliders with animated loops?
Hi. I hope its ok to ask plug in questions here (I saw some other Duik questions floating around) - if not, feel free to delete this.
I just started exploring Duik Angela to set up control sliders for character animations.
I already found lots of tutorials on how to connect mouth graphics to build a lip sync slider... what I want to know if its possible to do similar setups but with different animated loops instead of just pictures/graphics?
Lets say I got a bunch of animated mouths in short loops inside my comp instead of just pictures/graphics - like one is licking its lips or one has a growl animation etc. I would like to be able to animate this slider to chose one of these loops at a time and just have it keep playing the selected loop until i change the slider to another value.
Another idea would be to have a flower in an idle animation loop as default and animating on the far right/left would go to a heavy wind loop while top/bottom might go to a perky or wilted state loop .
If these loop animation actions are possible to do with Duik controllers, is it insanely difficult to do compared to regular images/graphics?Would someone know how I can get hold of a good tutorial on how to do this, or if someone can do a simple explanation that I can try out?
(I'm just trying to wrap my head around what could actually be done and how to update my workflow accordingly)
Thanks a bunch.
/Marten
