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Known Participant
April 28, 2020
Question

Editing paths after rigging with DUIK

  • April 28, 2020
  • 1 reply
  • 2116 views

Hi,

I've rigged a character whose body parts were created in AE with shape paths. Now I need to animate the path to add a head turn slider, but editing the path creates a glitch like this one:

Is there any way around this? Do I have to do the head turn animation and slider before I do the over all body rig? Is there a way to just disable or delete just one part of the rig (i.e. the head rig) without deleting the whole rig?

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1 reply

Martin_Ritter
Legend
April 28, 2020

I always put the head into a precomp before creating the rig. Afterwards I build a second head-rig within this precomp with all necassary edits. You can outsource the controller later into your maincomp.

If puppet tool is involved, put the puttet pins on the precomp.

 

*Martin

Known Participant
April 28, 2020

I put the head in a precomp before rigging as it has the shape layer and animated texture, but this is interesting, I will try to put the puppet pins in the precomp too. Thanks!

 

 

 

Martin_Ritter
Legend
April 28, 2020

No, that is not what I wrote. Put the pins ON the pre-comp, not into it.

I think, you did everything right, already.

 

You have to enlarge the mesh, if you change the underlying artwork this way.

 

Best workflow, however, would be not to use the pins at all, or at least not for the head - because of issues like this.

Your charakter is one color, you can easily make it into several layers. It's much easier this way, but need a bit more attention to the graphic work (rounded joints, for example).

 

*Martin