Essential Graphics, Collapse Transformations, and 3D binning
This is a very edge case, but I'm having an issue where the essential properties of duplicated comps in the same 3D bin with Collapse Transformations on renders the properties of the highest comp in the stack. Here's an example using playing cards. 
Essential Properties: Text Source, Text Color, Hearts/Diamonds/Spades/Clubs Checkbox
- King of Diamonds - Text shows K with appropriate color. Diamonds are shown.
- Jack of Clubs - Text shows J with appropriate color. Diamonds are shown.
- Queen of Hearts - Text shows Q with appropriate color. Diamonds are shown.
Inserting bin breakers fixes the rendering issue, but then ruins the 3D shadow casting.

Has anyone run into this issue? Is there a fix? I can work around this, but it would be nice to know why it's happening and if this behavior is intentional.
Thanks!
