Essential graphics & master properties - Choosing a face for a character
Let's say I have dozens of different compositions of faces for my characters.
I want to be able to use the same character few different times in my comp with different faces, without duplicating it, so I considered using master properties.
I created a comp with all of the faces on top of each other, and tried controlling their opacities using master properties by creating one text layer and changing its source text to the name of face I want to use.
However - it was EXTREMELY slow!
Is there any different approach to this common problem?
Thank you