From which axes are the rotation values in the timeline panel measured for a 3D layer?
I don't quite understand from which axes are the rotation values in the timeline panel of a 3D layer measured? I used to think that the Z rotation is measured from the normal vector of the layer, and X and Y rotations from the X and Y axes in the plane of the layer and mutually perpendicular to the normal vector. But this experiment (linked video) shows otherwise.
In the experiment above, I changed the Y rotation value first, but upon changing the X rotation value the layer doesn't seem to rotate about the transformed X axes (which was transformed due to the Y rotation), rather it rotates about the X axes parallel to the comp's X axis.
I'm certainly missing something.
GPT told something like rotation values are calculated in an order. Always x first, y second, and then z, and that's the reason why the final result looks like this. That even though you've made the x rotation after the Y rotation it would still be calculated as x first then y. I sure can't trust that though.
