Fuzz on 3D rotate after using index-1 expression
I'm creating an animation of a rotating diamond following this tutorial: https://www.youtube.com/watch?v=Rp5kvSCaeOU
I have the diamond as a component, and then used the index-1 expression on the Z Position. Duplicated the diamond to get the thickness and parented them to a null. When I rotate the null there is a weird feathery look when it rotates at a certain angle. I have tried clearing cache and preview options. I'm at a loss, any assistance would be appreciated.


