Question
Getting position values of characters in text after Text Animator applied (3D)
I've completely blanked....
How do you identify position/rotation data to individual "per character 3D" characters in a text field that has been modified with Text Animators? (yes, Wiggly Selector used). I'd settle for simple Position toComp data, but I am hoping to connect nulls with rotation values as well.
Initially, I'd like to attach lines (paths/nulls) between different individual characters in text animations.
Thanks!
