Question
GLB import in After Effects: shape key animation not playing
I’m running into an issue importing a GLB file into After Effects and would appreciate any guidance.
Setup:
- Blender 5.0 (exporting GLB / glTF)
- After Effects 26 (importing GLB)
- Character animation includes:
- Armature (bone-based body animation)
- Shape keys (eye blinking on head mesh)
What works:
- The GLB imports into After Effects
- The armature animation plays correctly
- If I export multiple actions, AE detects multiple animation clips
Problem:
- When exporting a single combined animation, After Effects shows only one animation (as expected), but:
- The shape key animation (blinking) does not play at all
- In Blender, the animation plays correctly (body + blinking together)
Export settings (Blender):
- GLB format
- Animation: ON
- NLA Strips: OFF
- All Actions: OFF
- Shape Keys: ON
- Always Sample Animations: ON
- Force Sampling: ON
Question:
Does After Effects currently support shape key / morph target animation in GLB files?
Or is it limited to armature-based animation only?
If shape keys are supported: Is there a specific export or baking workflow required to make them work?
