GPU sample on a Mac (M3 with Xcode 16) for SDK_Invert_ProcAmp
Hi there! Is anyone else experiencing difficulties building the GPU sample on a Mac (M3 with Xcode 16) for SDK_Invert_ProcAmp?
The log indicates an issue with SDK_Invert_ProcAmp_Kernel.metal.h issue the file looks incomplete, which might be related to Boost or the Python version, although I'm quite sure both are set up correctly.
If anyone has suggestions in general, especially for an OpenGL workflow,
I’d really appreciate your advice. Thanks!
