That's not AE, that's 3D animation. They may have doen other stuff in AE and/ or imported pre-created baked 3D animations e.g. as object sequences to be rendered in Ae, but there's no way to create a shattering animation with secondary collisions and volume retention inside AE. That requires far more sophisticated simulation tools. At best you could potentially fake it with custom shatter maps and lots of work in the Shatter effect and spice it up with some extra particles, but why would you? these days that's a five minute simulation setup in pretty much any 3D program, including the free Blender. No point in wasting your time in AE.
Mylenium
Sign up
Already have an account? Login
To post, reply, or follow discussions, please sign in with your Adobe ID.
Sign inSign in to Adobe Community
To post, reply, or follow discussions, please sign in with your Adobe ID.
Sign inEnter your E-mail address. We'll send you an e-mail with instructions to reset your password.
