How to add leaves movement in real footage to coincide with steps of animated character?
Hi,
Doing my first CG project. It is personal project, where I am trying to add a robot cat to real footage.
I am currently working in Unreal Engine, but people seem to think I will be better off exporting the animation and mesh, rendering in something like Blender. For now the link shows things in UE via screen capture. When I render it, depth of field should end up looking more proper, and planning to add shadow catcher via a ground mesh that I created in SynthEyes that approximates the ground surface (somewhat uneven).
For now, I am trying to see what to doa bout the leaves. I imagine there is some way in AE to add random variation around a point that would mimic the movement? Since the leaves here are blurry, that should maken things a bit easier, since I don't need sharp in focus leave movement.
Curious what the pros here would do!
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As an aside, would love to hear ideas about how I can actually animate the cat such that it follows the ground mesh (that is, feet contact the ground mesh surface). Either in UE or in Blender. What drives me crazy about UE, is that so many tutorials about more advanced animation topics deal with animation blueprints designed for gameplay.
