How to attach Particular to moving shape layer?
Hi there,
My question is a bit more involved than the title implies, but hopefully not much more difficult.
I have a rocket that is attached to someone's back. It does NOT have a real fuse, so it is created with a shape layer (a line with some bezier curves). In order to attach the fuse to the rocket, I tracked the rocket position and rotation and applied it to a null. I then attached the fuse shape layer to the null. I have the timing set up so that as the fuse it lit I have Trim Paths start which trims the path until there is nothing left of the fuse, at which point it will ignite.
I'm struggling with understanding the best way to attach the emitter from Trapcode Particular. It will have two instances of particular- one for the sparks and one for the smoke. The motion of both have to match the Trim Paths motion (starting and stopping exactly in sync).
Any ideas on how I would tackle this the right way? Below is the example scene (the fuse will be much thinner in the final version, which means I might be able to get away with it not tracking perfectly).
Thank you!
-Stephen
