How to: link 2D offset to 3D camera? (Or otherwise mimic 3D motion?)
I've got what may be a common question, but I couldn't find an answer so I thought it was worth asking.
Short version: I've got a 2D background that I want to shift as a 3D camera moves.
I know one way to do it is just map the texture (in this case, a starfield) onto an Environment layer and call it a day, but that's more memory-intensive than I want to make it; what I'd like to do instead is make the background tileable, and then as the camera moves, have AfterEffects adjust an Offset effect (or some other method) accordingly, so it appears that the background is moving even if it isn't.
Is this kind of thing possible?
EDIT: okay so using an environment layer WON'T work, it used to be you could have an environment layer visible as a background layer, but now apparently that option's gone.
