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Known Participant
February 16, 2017
Answered

How to make Fractal Noise move with camera while precomped?

  • February 16, 2017
  • 1 reply
  • 2095 views

I have read a number of tutorials on this and still cannot figure out  a solution.....

I have a precomped shape layer with fractal noise on it.

When the camera which is parented to a moving 3D null moves across the precomped shape layer which is not moving, the fractal noise does not move.

How do you make fractal noise move with the camera?

I have also tried a solid layer instead of a shape layer which works when the solid layer is in the same comp as the camera. In my case I cannot put the shape or solid in the main comp- it needs to be precomped.

I have tried using expressions to link the Offset Turbulence to the position of the shape layer itself, as well as a 3D null but I cannot find a script which would allow me to parent the Offset Turbulence to the cameras position or something that allows it to move.

Any advice would be much appreciated.

Thanks,

Chris

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Correct answer Dave_LaRonde

It doesn't sound like the fractal noise is animating.  Just make a still of the fractal noise and life is good.

1 reply

Dave_LaRonde
Dave_LaRondeCorrect answer
Inspiring
February 16, 2017

It doesn't sound like the fractal noise is animating.  Just make a still of the fractal noise and life is good.

CyticreAuthor
Known Participant
February 16, 2017

Thanks Dave - I have a slight expression on the evolution (time*50) of the fractal noise to give the appearance that it is not a still image.

The only thing I can think of is to just pre render out the fractal as an .mov and then use it as an alpha matte to the shape layer.

Dave_LaRonde
Inspiring
February 16, 2017

That'll do the trick.  It's easy, too.  I like easy stuff.