To give you the most efficient solution we need a screenshot. This can be done in a number of ways. It all depends on what technique you are using to simulate the light from the fire. I can think of about 20 different approaches. It would also be helpful to know a little about your comfort level with After Effects. I would point a very experienced user to a different solution than someone just starting out.
One solution would be to use a null to pick a spot in the comp to sample the color, set the radius of the sample, then use that to drive the color of another layer, light, or effect that you are using to simulate the firelight. An expression something like this would be applied to the Color property of the effect you were using to generate the simulated firelight:
point = thisComp.layer("Sample Color Null").position;
lyr = thisComp.layer("Original Footage");
lyr.sampleImage(point, radius = [10, 10], postEffect = true, t = time)
- point is the position of the null that you put over the part of the fire that you want to use to control color
- lyr is the footage or fire effect layer that you are trying to sample
- radius is the radius of the circle that is taking the sample - the value is averaged and the larger the radius the longer it takes to render
This expression can only be applied to a color property that shows up in the timeline as a solid color like the fill of a shape layer or the A color in Glow.
Another really easy solution is to just duplicate your fire layer, apply a bunch of blur to the layer, set the blend mode to something like screen and adjust the opacity. That solution would take just a few seconds.
Show us the comp and describe your workflow in detail so we can give you the most efficient solution. One solution will take a couple of minutes, another could take a couple of days.