How to optimize Cinema 4D Renderer
I have a project that is making extensive use of 3D type inside After Effects, but I'm having some perfomance issues. Each comp starts as a standard 3D project in Cinema 4D. After rendering out all the backplates and importing them into AE along with the camera, I'm then putting those into a comp utilizing the "Cinema 4D Renderer" and creating the 3D type. Ultimatly the comps are imported into Premiere using Dynamic Link and is versioned using Live Type. My question is how to optimize the project for the fastest rendering.
Currently each 10s comp takes about 10 minutes to render, which is an eternity to the editors. I've tried a lot of different things with mixed results. Specifically each comp has the following:
1 backplate - ProRes 4444 Quicktime
1 camera
3 layers of type - 2px, convex bevel, 10px extrusion, does not cast shadows, Refl. Int. 50%, Refl. Sharp 100%, Refl. Roll. 50%
6 lights, inverse squared falloff, no shadows
C4D slider at Quality 2
I've compared just the type in AE to C4D and of course C4D renders much faster, but I don't see why. A few things's I've tried:
- Less lights - no discernable change, sometimes better
- Change extrusion/bevel - no change
- No reflection - 3-4% faster
- Precomp text using "Cinema 4D Renderer" inside a Classic 3D comp. Footage in main comp - 5-10% faster
I'm looking for additional things to try. It would of course be nice to individually edit the C4D render options in AE instead of having this one size fits all slider. For example I almost always make my C4D projects with Ray Depth at 5, unless I really need the detail.
- Does the format of my footage make a difference? Would a TGA sequence render faster using the C4D Renderer?
- How do light settings transfer? Is there some optimal mix that will speed up rendering. Using a different falloff? Or shadow diffusion? They seem pretty basic but maybe there is something in how AE handles them.
- Does layer order in the timeline matter? Lights above/below text layers.
Any input appricaited.
Thanks!
