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Participant
January 19, 2017
Answered

How to subdivide a path in After Effects

  • January 19, 2017
  • 2 replies
  • 2400 views

Hi - I have drawn an open mask path in AE and then used the position data to attach an emitter. The problem I have is that the path is not subdivided enough, meaning that the emitter jumps from point to point creating a hard line, even though the bezier path is curved. So I am looking for a way to change the subdivisions or interpolation of the path to add intermediary points.

Can anyone help?

    This topic has been closed for replies.
    Correct answer Szalam

    I am using Particular. I have precomped it in a comp with double the frame rate then put it back in with 'honour framerate' ticked in the comp settings which I think is working so far. Any tips on workflow or how Particular can subdivide (what should I call it?) are welcome.


    Just change the Position Subframe option under the emitter settings. Linear is the default and it's not what you want. Try 10x linear. If that's not enough, try the next one and the next. Each one is slower, but each one is more accurate.

    2 replies

    blahr455Author
    Participant
    January 26, 2017

    Thanks everyone

    Mylenium
    Legend
    January 19, 2017

    Copy&paste it to Illustrator, do all refinements there and then paste it back.

    Mylenium

    blahr455Author
    Participant
    January 19, 2017

    No, the path itself is fine. The points I was talking about turned out to be the frame steps, so I dont think there is a way of making the emitter follow the path more accurately apart from upping the frame rate, which I cant do. So I dont think there's a way around it.

    Szalam
    Community Expert
    Community Expert
    January 20, 2017

    What particle effect are you using? Particular has options to "subdivide the path" as you call it, but many of the built-in effects don't.