Ignoring Time Remap expression
Hey everyone,
Was hoping I could figure this one out on my own and not bother anyone but I'm finding myself pretty stuck, so, here it goes...
I am building a facial character rig and on my main comp I created a light direction controller to dictate where the shadows should fall across a few of the pre-comps. It works perfectly for all of my pre-comps except one; the mouth and I believe that is because it is running at a different frame rate (10fps vs 30fps) than the main comp AND because it has time remapping on it (to control which mouth position should be selected).
I know I can set up a multiplier to adjust for the different frame rates but is there a way / is it even possible to ignore the time remap within the mouth pre-comp to reference the time of the main comp... or perhaps set up a stand alone timer within the mouth pre-comp that ignores the remap?
Thanks everyone.
