importing 32 bits images
Hello! I'm trying to import a 32bits depth image format using the FBIO sample.
I set the depth to 32 with the following instruction
ERR(suites.IOInSuite1()->AEGP_SetInSpecDepth(specH, 32));
And the project tab shows me that the image has million of colors instead 256, but when I try to fill out the effect world in the DrawSparseFrame function, the world that AE sends me (PF_EffectWorld *wP) has 8 bits depth.
How can I receive a correct effectworld? I've tryed to create a new 32 bits world and assign it
suites.WorldSuite3()->AEGP_FillOutPFEffectWorld( my32World, wP );
to the wP effect world, but it doesn't work (in fact, creating a new 8 bits world and assigning it to the in-out wP world neither works...)
Any advice?
Thanks!