Inconsistent CPU usage during render
Hi,
I animate motion graphics in AE, based on imported Illustrator files. I’m trying to figure out why some of my comps are rendering with very low CPU usage while others peak to 90%. What is strange it looks like more complex comps are rendered super slow (5% CPU usage) while others that has much less layers and effects can use much more. But still even through those lite comps the CPU can jump from 5% to 90% for no reason - meaning nothing really changes in the comp exept some layer movements… how can it be?
I render into PNG sequences inside AE.
Sometimes I use BG Renderer MAX that forces AE to use as much CPU as possible, but this plugin often crashes or misses some PNG files so I’d rather use built in AE renderer. But it is inconceivable to me that 3rd party plugin can make use of the whole CPU, while native AE can’t :/
