Incorrect layer boundary for 3D Meshes

As seen in this image, the rect boundary of the right and bottom edges are not correctly displayed - there are gaps between the visual presence of pixels and the rect boundary.
This is a critical issue that affects solutions that require pixel-perfect layouts.
This issue affects a few 3D Mesh Types.
It will be good to know, early, if this will be resolved or if this is an as-designed feature so that I and others who find this issue to be debilitating can look at alternative solutions.TIA.
