Issues with Corner Pinning + Collapse Transformation
- February 3, 2021
- 1 reply
- 1653 views
I recently finished a project where I had to composite a video-confrence pre-comp into a computer screen. The .mov/shot of the computer screen was static but at an angle, so I applied Corner Pin to the pre-comp into the computer screen. My client wanted a slow moving close up of the computer screen. I made my .mov and comp both 3d layers, applied collapse transform to preserve quality in the pre-comp, and made a 3d camera and animated it to zoom in.
However, this is when I noticed that my corner pinned comp fell out of alignment with my computer screen (see example attachments). All layers in the pre-comp were 3d and rasterized where applicable. The same issue happened when scaling up the .mov and pre-comp as 2d instead of using a cam. Only when collapse transform was turned off did corner pinning work.
Does anyone know why this is happening? I tried using toWorld or toComp on the corner pin coordinates to see if those methods could help but I'm not a strong scripter and couldn't get it to work.
