Issues with Posterize Time effect and decimals (maybe)?
- August 17, 2021
- 2 replies
- 1888 views
So I've got a comp and I want to have it on 2s or rather I want to halve the frame rate. I could do this by changing the comp frame rate and such, but I still want it in the original frame rate, just each frame to hold for 2 frames.
So I stick a posterize time effect on it and enter the frame rate as half the original. In this case the original is 24.976 and so halved is 11.988. Ae displays this as 12 as I assume it rounds it for the ui. But it's not accurately posterizing time.
I've done a test where I have a comp with a frame counter, duplicated it and halved the frame rate using three methods. Now if I'm right these three methods should all return the same result, but they don't. Please someone tell me where I've gone wrong or is the Posterize Time effect doddgy?
Here are my three methods and a screen shot to explain:
A - Posterize time with an expresion that halves the frame rate
B - Time Remap with an expression that halves the frame rate
C - individual toggle hold keyframes applied to time remap - the I don't trust AE method
Shouldn't these all return the same result, please someone tell me why?
