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74502fs
Participant
April 18, 2019
Answered

Keeping a layer upright, despite parenting

  • April 18, 2019
  • 1 reply
  • 1198 views

I am creating a character animation using DUIK and I have a few layers that I would like to keep rotated upright even if the character is being rotated or moving. Is there an expression to put on the rotation to nullify all of the rotations of the parented layers? In some cases there there would be two or three different layers parented to each other and I want to try to avoid rotation influence from any of them. Thanks

    This topic has been closed for replies.
    Correct answer Martin_Ritter

    You can do such a thing with DUIK ifself. It's called orientation constrain.

    Orientation Constraint - Duik Documentation

    If you are working with DUIK, I highly recommend the video course. He shows many (not all) functions of DUIK, giving a good starting point.

    Also, you are supporting the DUIK guy.

    VIDEO TUTORIAL The Official Character Rigging course with Duik Bassel with After Effects on Tuto.com

    *Martin

    1 reply

    Mylenium
    Legend
    April 18, 2019

    Simply create some static targets using DUIK independent from the rest of the rig and parent them to a master Null to move around while retaining the target positions and thus the oriantation of the lements aiming at them. anything else doesn't make sense. Nobody would calculate rotations based on parent rotations - it would simply be a mess to deal with.

    Mylenium

    Martin_Ritter
    Martin_RitterCorrect answer
    Legend
    April 18, 2019

    You can do such a thing with DUIK ifself. It's called orientation constrain.

    Orientation Constraint - Duik Documentation

    If you are working with DUIK, I highly recommend the video course. He shows many (not all) functions of DUIK, giving a good starting point.

    Also, you are supporting the DUIK guy.

    VIDEO TUTORIAL The Official Character Rigging course with Duik Bassel with After Effects on Tuto.com

    *Martin