Levels Affect Causing Pixilation
Hi everyone! Need some help on this one!
I'm trying to mimic a Ben Marriot video tut (I would post it here, but I'm not sure if it would be seen as a 'promotion') on how to create a 'fake morph' from one text to another, and I'm running into a glitch.
Basically, I'm cross-fading from one simple b&w vector gfk to another (which happens to be a vector gfk of text). Then I create an adjustment layer with a gaussian blur animating from 0 to 100 to create a nice blob in the middle of the transition. Next, I apply the 'levels' effect to clean up the lines of the blur and make them crisp. Now, here's where I run into trouble. Everything goes pixilated when I apply the 'levels.' In the video example, Ben fixed the issue by placing the black and white values in the 'levels' farther apart, but when I got them far enough apart to smooth the edges, I lost the effect entirely!
Here's what I've tried / checked -
- Resolution: Full
- Adaptive Resolution: Off
- Continuous Rasterization: On
- When I turn the 'levels' effect off, everything smooths out again, so it's definitely something in the effect
Here are some screen grabs -




This is the text with 'levels' off
The is the text with 'levels' on - it's hard to see the pixelization here.
These are my 'levels' settings.
Here you can see the pixelization better in the banding on the side.
Any thoughts about things I could have overlooked would be helpful!
