Linear movement while easing speed 3D object in Z axis
I have some 3d extruded characters (numbers) that I want to float into the scene from a distance from different orientations coming to rest in front of the camera. The issue I'm having is that when I ease the Z axis so they come to a gentle stop, the characters start to curve out of the frame. I can't wrap my brain around how to maintain linear motion on the z axis, but change the speed of the character. I've included the video for reference. I need the 2 to come to a stop simultaneously with the 1 without swinging wide. Note - I don't know how I managed to get the 1 to do this, and when I copy it and try to change anything it no longer works. What am I not doing here!? Link to video: https://imgur.com/6OjIAHC
